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 Kido Rules and Guide Lines

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Rose
Royal Vizard
Royal Vizard
Rose


Posts : 1027
Join date : 2011-05-12
Age : 29
Location : Canadia

Zankensoki
Zan||Ken||So||Ki: : Mastery | Exp | Mastery | Mastery
Rank: : Elite
Race: : Vizard

Kido Rules and Guide Lines Empty
PostSubject: Kido Rules and Guide Lines   Kido Rules and Guide Lines EmptySun Jun 03, 2012 3:26 pm


Kidou Rules and Guidelines


In the past have usually had some form or purchasing of Kidou and then learning them that way, but on this forum we will heavily favor actual RP in order to learn new skils. That said we have come up with a new design for gaining and learning new Kidou spells. When a shinigami applies they auto gain a certain number of kidou based on your rank. Another important note, is that every Shinigami has knowledge of the Kido spells, 1-33. This means, these spells are auto learned and is not to be calculated, as part of the starting amount for each character. The Kido system will break down as follows:

Captain: Gain 7.

Lt: Gain 5.

3rd Seat: Gain 3

4th Seat: Gain 2

Unseated Officer: None.

So when you apply you gain auto learn the number of kidou listed above, however, you can only choose from the Kidou based on the your rank. Now moving on to how to learn and train for new kidou. The best way to learn new kidou is to have someone who already knows the spell teach you the attack IN CHARACTER. This means it must done in RP.

Bakudou- Way of Binding


Spoiler:


Hadou- Way of Destruction

Spoiler:

Barrier/Capture Type Kidou: Squad 13 These are kidou spells used to protect allies or stop enemies. They involved turning reiatsu into solid barriers varying in size and ability as well as kidou with time delays and/or special requirements to be activated.
Spoiler:

Healing Kidou:
These are spells that are only used to heal allies or enemies. Squad 4

Spoiler:

Defensive Kidou Spells:
These types of Kidou spells are used by squad 9 members only and are almost always deception and illusion types. They are also used to capture, trap, or slow down enemies. They are used for defense and never do any real damage to the enemy.
Spoiler:


Ki Level & Kido Usage

The guide below will dictate the level of Demon Arts magic that can be utilized. This guide will take into consideration, each character’s efficiency when utilizing “Ki” otherwise known as “Magic power”. And of course the better you are at using “Ki”, the higher the level of spells that you will be able to perform. In some cases, one must ignore spells that states they can be cast instantly. This rule only applies to those with the required level of skills in "Ki" magic. Members of the 5th Division, will be able to learn spells, slightly higher than they amount they're allowed. For example, a Non Elite Practitioner, can learn up to level 36 spells, which is three levels higher than what they were initially allowed. It breaks down like this. Practitioner: 3 spells higher. Experts: 4 spell higher. Master: 5 spells higher. They will also be entitled to a discount worth 200 words off their training.

Non Elite

Practitioner: May cast spells up to level 33 only. The incantation for these spells must be recited in order for the spell cast to be at full power. These spells must be cast over a total of two posts. This means, on your first post, you would’ve begun the Incantation, and on your second, the spell would be ready for use.

Drawbacks: Hado spells will explode, and cause substantial burns to the arms and chest. Bakudo spells will backfire and partially bind the caster into place for a short while.

Experts: May cast spells up to level 37 only. The incantation for these spells must be recited in order for the spell cast to be at full power. At this level, the spells may be cast within one post.

Drawbacks: Without the incantation. Hado spells will explode, and cause substantial burns to the arms. Bakudo spells will backfire and partially bind the caster into place for a short while.

Masters: May cast spells up to level 44 only. May skip the incantation and may cast the desired spell in one post.
Drawbacks: Non elites are not yet capable of double or later incantations.


Semi –Elites

Practitioner: May cast spells up to level 52 only. Incantations may be skipped, which reciting the incantation is not always needed to fire off a potent spell.

Drawbacks: Not access as yet to double or later incantations.

Experts: May cast spells up to level 69 only. May also skip incantations and are now capable of double incantations.

Drawback: Without the incantations, the spell being cast will not be as potent as it would be with the incantations. The spell drops by three levels.

Master: May cast spells up to level 80 only. May also skip the incantations and are now capable of double incantations.

Drawbacks: Without the incantations, the spell being cast will not be as potent as it would be with the incantations. The spell drops by two levels.


Elites:

Practitioner: May cast spells up to level 72 only. May also skip the incantations and are now capable of double incantations.

Drawbacks: Without the incantations, the spell being cast will not be as potent as it would be with the incantations. The spell drops by three levels.

Expert: May cast spells up to level 94 only. May also skip incantations and are now capable of double and later incantations.

Drawbacks: Without the incantations, the spell being cast will not be as potent as it would be with the incantations. The spell drops by two levels. At the cost of using these higher level spells, far more Reiatsu is consumed.

Master: May cast up to level 99 spells. May also skip incantations and are now capable of double and later incantations.

Drawbacks: Without the incantations, the spell being cast will not be as potent as it would be with the incantations. The spell drops by two levels. At the cost of using these higher level spells, far more Reiatsu is consumed.







This guide covers Hadou, Bakudo and even sealing type Kido spells. You may exceed the word count of course, but we have a basic word requirement when learning these spells.

Level 1-49: 900 words minimum
Level 50-70: 1.3k words minimum
Level 71-89: 1.8k words minimum
Level 90-100: 2.3k words minimum
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